Museum that preserves the history of the videogame industry by archiving physical artifacts along with the information and stories behind their creation.
The Alternate Reality Gaming Network is the largest and most complete news resource available for players of online collaborative Alternate Reality Games.
CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.
In-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
IGN is your site for Xbox 360, PS3, Wii, PC, 3DS, PS Vita & iPhone games with expert reviews, news, previews, trailers, cheat codes, wiki guides & walkthroughs.
A collection of digitized scans from a large cache of documents related to the game publisher Infocom, Inc. of Cambridge, MA. Assembled by Steven Meretzky of Infocom.
RGB Classic Games is quite possibly the most complete, and most accurate classic DOS games resource in the world. All of the games on this site are freely distributable because they are shareware, freeware, or because the copyright holder has officially and legally released all rights to the public domain (abandonware).
GameStuido is a research institute in the Department of Educational Technology at Boise State University that studies how to use digital games for educational purposes. Our research focuses on integrating digital games into K-12 classrooms and the design and development of various instructional games that promote learning.
The Engagement Game Lab is an applied research lab at Emerson College dedicated to innovating the ways people participate in civic life and expanding the study of citizenship in a digital era. We design and study technology, media, and games that aim not only to increase efficiency and participation in civic processes, but to create opportunities for deeper, more meaningful engagement through play.
Through an understanding of play, the Games Research Lab seeks to gain knowledge of human cognition, collaboration, media effects, modern culture, creativity, improvisation and other factors within games that have implications for education.
The mission of the Games for Entertainment and Learning (GEL) Lab at Michigan State University is to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games.
Ritsumeikan Center for Game Studies (RCGS) was established as part of the Ritsumeikan University Kinugasa Research Organization in April 2011. It is Japan's only academic organization in the field of game studies.
Collection contains software, computer hardware, peripheral devices, hand-held games, and computer industry literature documenting the microcomputing gaming industry during its formative years.
The Science & Engineering Library's video game lab and collection was designed to allow the UCSC community to explore, research, and enjoy retro and modern video games.
The UIUC Gaming collection was created to support a wide variety of campus interdisciplinary programs, scholarly research, and student needs involving video games.