Association for educators and education leaders engaged in improving learning and teaching by advancing the effective use of technology in PK–12 and teacher education.
The North American Simulation and Gaming Association (NASAGA) is a network of professionals working on the design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations.
Design. Innovate, Communicate. Entertain .. the Davos of the gaming world. This conference emphasizes the business and production end of the industry, focusing on trends and innovations.
A conference where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Features traditional pen-and-paper, board, and card games, including role-playing games, miniatures war games, board games, live action role-playing games, collectible card games, non-collectible card games, strategy games, and video games.