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MRTS 4410 Video Game Histories: Home

Understand the history of video games by critically approaching how different interpretations led to different futures of video games as a medium, industry, and cultural form.

Course Description

The popular history of video games is based around a logic of upgrades and improvement: a modern understanding of evolution, from the first generation Magnavox Odyssey to the current 8th generation Microsoft Xbox One, Sony PlayStation 4 and Nintendo Wii U. In this class, we will begin with this popular, “industry history” of video games before broadening our scope to look at different histories ranging from gendered marketing to centuries of tabletop games. Students will get a broad understanding of the history of video games, and they will critically approach how different interpretations lead to different futures of video games as a medium, industry, and cultural form. Readings will include academic and popular accounts, and playing and writing about various games is required. While experienced gamers are welcome, previous experience as a game player is unnecessary for participating in the class. 

Required Materials (UNDERGRAD)

Required Materials (GRAD)

Media Library Game Collection

You can borrow games and consoles from the UNT Media Library. Most of the items in the game collection can be checked out from the library for three days (checkout policies).

You can find a list of our game consoles and games with the following links. Use an advanced keyword search to limit to specific consoles or games.

Please contact the Media Library for more information (medialibrary@unt.edu)

Using the ProQuest Ebook Reader

Having reading online content on the ProQuest platform? Here's how to use the Ebook Central Reader

Additional Resources

Films
DVDs are available for checkout in the Media Library. 

Books
Books that are not online are available on reserve in Willis Library.

Journal Articles

Additional Links

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