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UNT Library Game Collection

This guide is for librarians interested in library game collection management.

In 2016, the Media Library created and ran their first escape room during a freshman First Flight event. This room's scenario involved finding clues related to library literacy and is modified and run each August for incoming freshmen. The library develops a new escape room each year to support education, student activities, and staff team building. 

Breakouts and Escape Rooms

Immersive learning allows people to learn about a topic while practicing teamwork and communication. Here are a few scenarios that Media Library staff have developed:

Over the last two weeks, you have been working on a group research project for your Contemporary Music class. Today is the day of your presentation. Your group arrives early to prepare, but your group leader, who has the flash drive with the PowerPoint saved on it, has not shown up. You know they were studying late for a final at the library the night before. You head to the library to find them. There, you find their bag at a study carrel, but they are nowhere to be found. You and the rest of the group need to search the area to find the flash drive and get it to your professor before class begins in twenty-five minutes.
Escape @ the Library
Chaos rules the wizarding world and dementors abound. Search the wizard Rasha’s office to find a missive to turn the tides in your favor to win the battle against evil.  You have 45 minutes to find the missive. Rasha left this spellbook to guide you.
Our town has lately been a hotbed of ghost activity. There are three ghosts in particular that have been appearing near these items desperate to communicate. It’s your job to figure out what they are trying to tell you and put them to rest.

Breakout and Escape Room Supplies

The UNT Media Library now offers resources for immersive gaming. Escape rooms (and the smaller version of escape rooms known to educators as “breakouts”) are immersive, real-life gaming experiences where participants are given a story with an end goal and must solve a series of puzzles to accomplish that goal and “escape” the room. These experiences require players to communicate with each other in order to collaboratively discover hidden information. This information leads participants through the string of puzzles to complete their goal in a set timeframe.

Breakout EDU

The Media Library provides access to tabletop breakouts that are an easy way to engage students in learning and collaboration. These boxes are set up at events and generally focus on a single topic. 

Breakout EDU is a resource for developing and using this type of engaged learning. You can find both tabletop breakouts and digital breakouts on this site. A large community that shares resources related to educational goals and events throughout the year exist on Breakout EDU General Discussion Facebook
Breakout EDU Logo

Various breakout puzzles

Additional Links