The UNT Media Library provides access to equipment that supports the recreational and research needs of students, faculty, and staff interested in games and gaming. This access helps bridge the digital divide that many students, faculty, and staff may face with rapidly changing technology and the computing requirements of new software.
The UNT Library provides access to twenty-eight PCs for gaming. At this time UNT has a Dell contract so all of these PCs are Dell gaming PCs.
PS2, PS3, PS4, PS4 Pro, Xbox 360, Xbox One, Wii, Wii U, Wii Switch, RetroN 5, RetroN 2, Nintendo 64, Nintendo Gamecube, Super Nintendo Entertainment System (SNES), Atari 2600, Dreamcast, Sega Genesis, Sega Genesis emulator, Sega Saturn, Sega Master System, NES emulator, SNES emulator, PS emulator.
Virtual and Augmented Reality Devices
HTC Vive, HTC Vive Pro, Oculus Quest, Oculus Rift, Sony PSVR, 10 iPod touches, 10 VR headsets
Sony Vita, PSP 3000, Nintendo 3DS, XL, Nintendo DS Lite
We offer accessories for all of the games and consoles that we purchase for this collection.
Console games are still generally available in a physical format, but computer games have moved almost completely to digital distribution. The distribution and digital rights management (DRM) for these games is handled through several platforms. The UNT Media Library offers access to several of these platforms on our computers but we do not have a dedicated library account because of licensing issues.
PC and game console stations are checked out to individuals using a reservation system. Patrons are allowed four-hours of play a day. Staff in the media library can use this system to manage The Nest in the Media Library, the Discovery Park Library, and the Media Commons (consoles). This system allows staff to manage student use but also reserve space for open gaming. Open gaming time does not count against the students four-hour limit.
Front desk staff have a monitor that displays all reservations for easier management.
Console stations include two consoles that are cable locked to the station. Each console is plugged into an HDMI switch that automatically changes the console input to the TV as each console is turned on. Console stations are equipped with a dedicated gigabit network link attached to the campus fiber optic network for ultra-low latency online gaming. Students can play their own digital content and save to the cloud.
PCs have access to the internet. All of the stations are equipped with a dedicated gigabit network link attached to the campus fiber optic network for ultra-low latency online gaming. PCs automatically log out a student when their reservation time is up. PCs are deep frozen so user data is wiped between sessions. Staff must input an administrative login for any executables and any games not saved to the cloud are lost.
The tech disables the deep freeze to update or add games as needed.