
The UNT Media Library began collecting video games and consoles in the fall of 2009 in support of video games, mass media and popular culture research, and various other programs at the University of North Texas. Tabletop games were added to this collection in 2010. Circulation of board games, video games, and consoles to the UNT community began in 2010. In 2016, the library began developing scenarios for escape rooms and breakouts. Resources for implementing breakouts became available for classroom use and events in the fall of 2017.
The material purchased for this collection fulfills the research, education, and recreation needs of UNT faculty, staff, and students. Criteria for purchase include games that support curriculum and collection goals, are top-rated or of high popular interest, are historically relevant to game history, or push design and technology boundaries. Collection goals are set each year with the current year’s budget and programs in mind but also include future goals in case additional funds become available.